There are 11 kinds of supernaturals in the SimVerse:
Supernaturals are the direct result of splicing alien DNA of some kind with Sim DNA. Successful splicing results in a supernatural. Unsuccessful splicing typically results in EXCES, a disease that slowly eats away at the Sim’s body because the body rejects the alien DNA.
It is believed aliens are responsible for the supernaturals in the SimWorld due to experimentation – werewolves, fairies, vampires, witches, genies,ghosts,mummies, mermaids, and PlantSims. Zombies are considered a side effect of late stage EXCES. Bigfoot is also believed to have existed at some point on Simterra, but hasn’t been seen for a long time. Theories include he was taken back to Xenosa or he died. Some Sims also believe the Grim Reaper is an alien from the planet Xenosa, but this hasn’t been proved.
EXCES is a disease caused by the body’s rejection of alien DNA. Read more here.
They are descendants of the Drakronon, genetically altered by the Xenosi, and are extremely rare.
They are believed to have been descendants of the Orbix and are rare.
Ghosts are temporarily caught in time-space, and are the only supernaturals who are not altered by the Xenosi. They are previously living Sims who have been altered through genetic experimentation and necromancy by the Titanav, the vampiric alien race.
PlantSim Sexual Practices and Reproduction
- Since PlantSims have a shorter life span, PlantSim families are often large with more children than the average Sim family.
- PlantSim couples often do not get married, but they stay together for life.
- PlantSims can choose to produce a child without the help of a partner. This is because PlantSims are partially asexual.
- PlantSims may also have traditional babies, in the sense that they mate with a partner, with the help of fertility treatments.
- PlantSims may also mate with non PlantSims and the likelihood of inheriting PlantSim genes is around 33%.
- Once a PlantSim reaches maturity, the individual picks a new last name as a sign of “coming of age.” On rare occasion, the PlantSim keeps his/her birth name or takes the former name of a parent.
See Medicine and Diseases for specific PlantSim diseases.
The Simborg are a term applying to Simbots, Plumbots, and Imaginary Friends. They are the only supernatural that are created by Sims. However, bringing a “bot” or “imaginary friend” to life requires Xenosi technology.
Female vampires do not have a menstrual cycle. Hematosis is the monthly equivalent, but male vampires also suffer from it. When a vampire is pregnant, hematosis does not occur.
During a full moon, a vampire will suffer from hematosis which is a mild form of psychosis. Vampires can become more agitated and anxious during this time, and are prone to violent mood swings, hallucinations, lucid dreaming, nightmares, and delusions. They may display paranoid or psychotic behavior. Vampires are known to have a heightened sex drive during the full moon. Several treatments are known for hematosis. Most vampires take the suppressant or medication. Read more here.
Werewolves are considered the oldest supernaturals as they were first discovered in Deutsimland shortly after the Simmians arrive on Simterra. Werewolves are the direct result of gene splicing between the Lykonians and Sims.
Werewolves live in packs led by an Alpha Wolf and his mate. Typically packs are rivals with one another for territory, food, and even sometimes mates.
Weres mate for life, typically within their own pack, though they sometimes choose weres from other packs or even non-were Sims (and this is considered against sacred law).
Weres in Sim form are unable to get the necessary nutrients and vitamins through diet and sunlight alone and therefore, they typically have huge appetites and excess hair growth. They typically have tempers, will bite or scratch to defend themselves, and will often win in fights. They inherit their super strength and endurance from their alien ancestors, Lykonians. They typically live longer than their Sim counterparts.
Werewolves must hunt every full moon with their pack during their transformation. For a werewolf not to get a kill during the hunt is considered disgraceful. Weres typically do not attack Sims, though on rare occasion, a clan will choose to attack and kill Sims. This is considered taboo among the were packs, and is punishable by death within the were culture.
There are several reasons why weres might split from their pack: 1) pack reaches unsustainable size and younger wolves leave to form their own packs, 2) Alpha were might try and eliminate competition within his pack if there are more females than male, or 3) a were breaks a sacred rule or law of the pack. A werewolf who is packless is called Verbannte – exile. On rare occasion, an overly aggressive or super strong werewolf may choose to leave for the safety of the pack. These weres are typically more aggressive, stronger, and more dangerous when encountered than a normal were. They are considered eisam, the lone wolf. On the other hand, weres who are separated from their pack, forcibly or accidentally, will be weaker and more prone to typical Sim behavior.